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- Path: news.vol.it!news
- From: bizzetti@mbox.vol.it (Fabio Bizzetti)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,in,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Subject: Re: AB3D II beats Quake....
- Date: 27 Mar 1996 15:55:49 GMT
- Organization: Video On Line
- Distribution: world
- Message-ID: <2254.6660T951T2906@mbox.vol.it>
- References: <4ja4j8$dtm@uvapsy.psy.uva.nl>
- NNTP-Posting-Host: molcl3.vol.it
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
-
- >Well.. for me the custom chipset always meant two things:
- >- good quality and speed
-
- True. I would add "also on low-end machines, for mass markets"
-
- >- a standard which you could depend on as being the minimum
-
- Well said ;) This is an extremely important topic.
-
- >As for the first thing; I guess it is easier/better perhaps to move to
- >non home-brewed chips, but use standard high quality, cheap video cards
- >instead.
- >As for the second thing, however... If AT doesn't set a minimum,
- >programmers can be sure that their animation is shown on all kinds
- >of video cards (even dithered in 4 colours with RTG),
-
- Yes, not allowing nothing else than "abstract" "Pascal-speed" slow OS calls.
-
- >but there's no insurance the video card is fast enough
-
- Meaning theorical compatibility, but totally useless practically (expecially
- if we consider that a game that runs 10 seconds/frame becomes an "application")
-
- > or in other words: WHAT
- >specs can a programmer see as the minimum on which he/she can COUNT????
- >What graphic mem speed, what 'standard' chip set??? Should we all
- >program for VGA and up, NOT optimally using the modern chipsets,
- >or should we put on the box "This game runs on S3 + DSP or better",
- >and let the game test if the performance through the game API is
- >indeed comparable with S3 + DSP speedwise (as an example)??
-
- Yeah, but the arrogant WB users and C++/API "programmers" cant understand this
- of course.
-
- >I have a 'freshmans' view on this whole thing; that I'll admit.
- >So correct/teach me if I'm wrong.
-
- You're right, and I doubt you're really a 'freshman'. At least you know about
- hardware in general..
-
- ;)
-
-
- >Greetings,
- >Bert Dorhout
-
- >--
- >Name: Bert Dorhout
- >EMail: dorhout@swi.psy.uva.nl
- >Home: http://info.psy.uva.nl/students/Dorhout/Bert.eng.html
- >Amiga: http://info.psy.uva.nl/Students/Dorhout/Amiga_Projekten.eng.html
-
-
- /-----------------------------------------------------------------------\
- | Fabio "Maverick" Bizzetti - bizzetti@mbox.vol.it - Maverick* at IRC |
- | The maker of "CyberMan" and "Virtual Karting" |
- | working on "VirtualRally" & "StarFighter" |
- \-----------------------------------------------------------------------/
-
-